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Last weeks Writing Prompt was again from my deck of StoryWorld cards; The Charm of Healing, utilizing "Who needs this charm today?"



What Cost

++ I'm sweating through my dirty shirt, and it's stuck solid to my back. Chaffing against my thighs my trousers are torn and are colored with many unnamed stains. I've been running for days, catching brief naps up in tree limbs, never falling deeply asleep for fear of toppling from my uneasy perches. Now I'm only a few miles from my desperate destination. I can do this, I tell myself firmly. It's the only way to save my son, so I'll make the deal and the wort woman will come back with me, and the Charm of Healing will bring health to the sick.

++ I'm not even a little reluctant to pay the price the wort woman and her healing charm will demand of me. I know the price for my son's revival will be dire for me indeed.

++ Many believe in the great kindness of those who follow the old wort craft, but all know that only truly desperate fools will deal in the deadly magic of the Charm of Healing.

++ Powerful and fail proof; the charm will bring health to all who are sick, so long as they haven't passed beyond. The price however, to wield that blessed magic, is dark, dark.

++ A single year of life from the supplicant was the usual deal made to heal a broken limb, five years to banish a plague. My son was now lying in a fever, the last painful phase of a curse to Death, and the years I would have to trade in order to cure him? Perhaps I didn't even have enough years of life left to power such a Charm. But I ran on, those last few miles, and I'd deal away my entire life to bring back health and future to my little boy.
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Another Writing Prompt from my deck of StoryWorld cards; The River, utilizing "Who lives in the little house?"

The River

Don’t overstay; it’s a finite welcome you have there

++ Death has a house on the River. It's small and quaint and you can visit there only once in this lifetime. Death has a house on the River. It's set between trees and meadows, and you cannot return once you've seen it.

++ Death's house on the River is at the very end of the line. Before time rushes away in a free fall through space you may rest there. Rest long enough and Death may choose to show you one of the houses' secrets, but more likely he'll show you the door and politely suggest you take a jump back into the River to let your journey finish.

++ Death's small quaint house on this ever flowing River is full of strange and beautiful mementos. Not objects, like chairs or stoves, but rather bottles of glass in every size and whimsical shape. Contained in each the most beloved memory and most appalling horror of each guest who's made the stop at Death's house before sliding back into the River and onward to new times and spaces.

++ Death's house, set between trees and meadows, welcomes you and he is the most gracious of hosts. He remembers every one of his wayward visitors and holds steady your truths for all time inside these little mementos. Bizarre ornaments of glass; they are the whole history of Death and his lonely house on the edge of the River.

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