nsfwords: (Default)
This is the 14th session of the solo TTRPG Village Witch, and this 1,613 word story was inspired by a prompt from Sarah Becca on my January Final Friday Fics. 

You can read the earlier stories for this series on the landing page for Village Witch - Edwina
 
Epistolary Promises

Edwina's first visitor to the stilt house during her convalescence had been Edith Abreo, the older woman fully recovered from her son's assault, bearing the gift of a savory chicken and rice bake smothered in cheese. They ate portions together for the evening meal with thick slices of buttered bread and a cold cucumber salad. It was perhaps too hearty a meal for summertime, but Edwina found herself to be ravenous. As they ate, Edith kept up a running commentary on the gossip around the town. 
 
Viola and Edouard had been out and about, gathering requests for magical assistance from residents to be performed by the Trinity, and at last count there were enough issues to keep the three witches busy well into the second year of their sentence. 
 
Alain had been sentenced to six months in a reformatory camp. Edith admitted she was torn between grief at the mess of her son's life, relief that he'd be away from her for a while, and hope that the mandatory therapy would help him learn to control his terrible temper. She'd told the judge that he'd only be welcomed back in her home if the medi-Witches from the reformatory camp declared him no longer a physical threat to his own mother.
 
As they wrapped up dinner with a cup of iced tea Edwina asked a question she'd let slip her mind since coming to Murkwell.
 
"Edith, do you know of an Engel or Rowan living here in Murkwell, or working for the mining company? 
 
"Eh, yes, they were a pair of miners who stayed for a season, about a year back. Nice boys, not as rowdy and randy as the usual bunch, but they didn't get on well with the Foreman. Marc LeBeau had a real problem giving them a couple’s bunk, and I guess the stress of having their supervisor disdain them so openly caused them to move-on fairly quickly. Why?" asked Edith.
 
"I've got a letter from Engel's sister I've been tasked with delivering, and I'd like to find them to pass on some family news," said Edwina, keeping the love letter a secret. Edith was a great source of information about the town, but Edwina knew anything she shared with Edith would make the rounds very quickly.
 
"Hmm, best ask the postmaster where their mail was forwarded, maybe it'll be on your way, or maybe you'll just have to post the letter and hope it reaches them." Edith nodded sagely, and then pulled a small leather wrapped flask from a pocket in her skirts and waggled it enticingly. "Does your healing allow for a little bit of fun in your tea?"
 
"Top me up Edith," Edwina offered her cup.
 
~~~
After her evening with Edith, Edwina devoted an afternoon to reviewing the last few village names on her list but felt apathetic about trying again. None of the names immediately drew her attention, and a pendulum session revealed that these villages were insignificant to her life path. 
 
She wasn't upset to be leaving Murkwell precisely, but she felt weighed down by failure. Two villages, two seasons passed, and neither had accepted her as their village witch. Glancing again at the uninspired list of villages remaining, Edwina took ink, quill, and paper from her carry all and began drafting a message to the Arcane Order. It was a long shot, but perhaps villages other graduating witches had declined could be added to her list, to give her more promising options. She made sure to detail the pendulum session results, knowing the Order would be more deeply swayed by the magical results than Edwina's own intuition.
 
She then continued drafting letters. One was a long rambling tale of what had happened in Murkwell for her parents, loaded with reassurances that she was on the mend and would make a full recovery with rest. Another was a short note to her favorite instructor at the order, who had gifted her the Giant Black Pearl, simply asking for wisdom and guidance, and summarizing her failure to fit in at Llyne of Mossly Woods and how the trial sentencing of the Trinity had made her unnecessary in Murkwell. 
 
By the time she completed her tasks late that afternoon her fingers were ink stained, but the letters were all ready.
 
~~~
It was another two days before Edwina felt well enough to meander down the boardwalk of Murkwell into the refurbished area occupied by Alpha Minerals Mining Company, and to the brightly painted sky blue and yellow building with the scrollwork sign of "Postmaster." Bells over the doorway jangled merrily as she stepped inside, out of the bright summer sunlight, and into the relatively cool and shaded interior of the post office. The smell of paper and ink filled the space, and Edwina gave a small smile, reminded of quiet times at the Arcane Order's Archives. 
 
"Hello, hello!" Called a voice from behind an open doorway in the wall behind a long wooden counter. "I'll be right up there, just let me…oof. Ok. Up ya go there. Alright."
 
"Whew! Hello, how can I help ya?" A frazzled older man, shoving a tangle of greying curls back behind his ears, came through the doorway to stand just barely head and shoulders above the countertop. 
 
"Good morning. I have some post. And perhaps a question?" Edwina approached the counter.
 
"Yeah, good. Set your letters or parcels here on the counter and I'll get your postage tallied. Do you need any help addressing them?" asked the postmaster.
 
"No, I believe they're all addressed appropriately." Edwina set the three letters on the polished surface of the counter and slid them across.
 
"Oh, nice. A customer who knows the system." The small man gave a genuinely pleased smile as he flipped through each envelope, and on a small sheet of scrap paper began to tally the postage for each destination.
 
"These'll be one and a quarter sovereigns, three hours of trade labor, or equivalent trade goods. How're you paying today?" 
 
"I didn't know you'd take anything but money. They don't at the other post offices," Edwina was a bit stumped by the offer to pay in trade and plunked her coins on the counter.
 
"Oh sure, in these smaller villages and such. Wouldn't be any post coming or going if we only took coins. Lots of villagers want a letter sent, but they aren't going to if I'm taking what little money they've saved up for emergencies. We get on well with trades out here!" the postmaster enthused.
 
"Makes sense, I suppose." Edwina agreed.
 
"Anyways, you had mail and a question?"
 
"Yes! I was hoping you could tell me the forwarding village or city for some miners who were here last year."
 
"Why? I'm not going to just give away people’s addresses, miss." The postmaster's jovial expression started to turn stern.
 
"No, no, I don't mean anything sinister by this. I have a letter from one of the pair’s sister, that she wanted me to deliver if her brother still lived here in Murkwell, but it's clear I've missed them and they've moved on again. So, I'd like to find a new address for her letter." Edwina tried to explain the situation, and diffuse the sudden tension.
 
"Who's the letter for?"
 
"Engel from Llyne of Mossly Woods and his partner Rowan, it's from his sister Telsa."
 
The man reached under the counter and pulled out an enchanted folio, the runes along the book’s leather spine etched and filled with gold. 
 
"If they've kept their address updated with the postal system, it should be in the master files," he stated and began thumbing through to the entries beginning with "E." He spent several long minutes comparing entries and flipping deeper in the book to the "R" section to cross reference.
 
"Yup, I've got a fresh address for an Engel and a Rowan, home city magically erased for both of them. That's a sad reality for same-same pairings sometimes. Do you want to give me the sister's letter to post?"
 
"Yes, please, and I’d like to know their new city, if you're feeling generous." Edwina slid Telsa's letter across the wooden counter.
 
The postmaster closed the book, hastily readdressed the envelope, and tucked it in the stack of Edwina's other letters.
 
"Free of charge on this letter. I've got a soft spot for family trying to reconnect," he cleared his throat, and stared far over Edwina's shoulder for a long moment, before purposefully making eye contact. "They've gone to Antiris Harbor, on the west coast."
 
"Thank you, Postmaster."
 
~~~
The lake was calm, and the drone of cicadas deafening in the muggy heat of summer's end as Edwina lazily swished her legs through the dark water, watching ripples move out across the mirrored surface. She contemplated the last month she'd spent recovering in Murkwell, and the gossip and correspondence she'd gathered. She tapped a crisp white envelope on her palm, the seal of the Arcane Order pressed into indigo wax on the back. They’d responded.
 
Taking a slow deep breath, she cracked the wax, and withdrew a single parchment card. Three names were written in elegant script across the front. Presumably these were the additional village prospects she'd requested. She flipped the card over, and in a different handwriting, one she recognized, was a short note.
 
Try Bellmare. It'll be a taste of home, but there's something there to call your own.
~Professor Adelaide Wright
 
There was guidance and wisdom, if she chose to heed her favorite instructor's words, and in the pit of her stomach, the excitement she'd been missing when considering any other village for her third attempt to find a home. 
 

nsfwords: (VillageWitch)
Lucky 13! This is the 13th session of the solo TTRPG Village Witch, and it was inspired by everything, lol! I'm having a lot of luck right now mixing bingo prompts, image prompts, and more. This 1,284 word story was inspired by the image prompt at the end, the game mechanics prompt, and the "Skin o' My Tooth" square of my January Public Domain Day Bingo Card.

You can read the earlier stories for this series on the landing page for Village Witch - Edwina
 
Consequences

She sat on the end of her bed, in the small green stilt house in Murkwell, and allowed Beatrice to assist her in rolling on her stockings.
 
It was only three days after the ecological disaster had befallen the lake, and a Queendom's Judge had arrived the night before to oversee the matter of Alain Abreo, and now to run the inquiry into the slag heap mudslide. Edwina was to present herself immediately, along with the Trinity of witches that had been helping her recover, despite the lingering lung infection that refused to be completely cleared by Gardi's magical broths and teas.
 
"There you go! We'll slide on these boots, and you'll be as proper as can be," Beatrice said in her perpetually upbeat manner. She'd been the only one of the trio not to have opinions on Edwina's choice of fashions. Even airy Auretta had found Edwina's disdain for Witch Couture to be odd, exclaiming over Edwina's natural colored hair, at first concerned that it was the result of an injury from her heroic rescue of the lake. But no, it was just auburn, rather than ruby.
 
Boots on and dressed to face the day, Edwina grabbed a small satchel full of soothing throat lozenges, handkerchiefs, and a vial of cough suppressing droplets.  She was as ready to face the Queendom's Judge as she could be, all things considered.
 
***
The inquisition had last hours. Questions for Edwina, questions for the Trinity, questions for the seven Alder's had led to even more intense and damning questions for the organization of Alpha Mineral's Mining Company. The foreman of the project, Marc LeBeau, had been roasted over the coals of the Judge's ire.
 
In a remarkable stroke of luck for the town of Murkwell, the Judge sent to handle the case against Alain Abreo was more than passingly familiar with cases involving natural disasters and was better prepared to deal with their situation than the average Judge may have been. Edwina felt sure that Arcane forces were at hand, leading to the right Judge being there to help see justice done for Murkwell. The Arcane Order rarely interfered with judiciary matters, but a seeress at the Order would certainly have passed on any information about a pending disaster to all interested authorities.
 
Regardless of the unexpected good fortune, the Judge's rulings were thus:
1. Alpha Mineral's Mining Company was found guilty of negligence. The retaining wall surrounding the slag heap was insufficient in regard to the heavy summer storms that could be experienced in the Northern countryside.
2. The Trinity was found guilty of negligence in failing to provide adequate protection to all members of the village prior to the disaster once the soothsayer had made their prediction.
3. The Trinity and Alpha Mineral's Mining Company were further found guilty of environmental negligence, as neither were keeping up with the magical and mundane maintenance of the slag heap, a measure that would have certainly lessened the extent of the catastrophe, if not averted it entirely.
 
After the convictions, the consequences followed:
1. Alpha Mineral's Mining Companies agreement with Murkwell was severed due to breach of contract.
2. The company would bear all costs to restore the lake to a healthy state, including the cost of hosting the Trinity permanently, through the term of their sentence.
3. Auretta, Gardi, and Beatrice would be sentenced to five years of service to Murkwell and its citizens due to their failure to take heed to a credible prognostication, to properly fulfill their duties to the Mining Company, and all-around poor judgement. They were given some consideration for their swift action in rescuing Edwina and would face no magical sanctions.
 
During the trial Auretta cried quietly, sandwiched between her friends, as Beatrice gently stroked her limp copper curls, and Gardi gruffly patted her hands. The three expressed sincere regret during their Sentiments, and each made a simple vow to take good and honest care of Murkwell and the people during their five-year term of apology.
 
And Edwina? She was forced to accept a commendation, the Leonid Shield of Bravery, on behalf of the Judiciary and was told that the Arcane Order would be informed of her great service to the Queendom. She's sure it wasn't meant to be a threat, but she felt menaced none-the-less.
 
***
The celebration held a week later in the Assembly Hall was more to Edwina's taste. In fact, it catered especially to Edwina's favorites in everything: food, drink, music, and dancing. Gardi's aggressive treatment of her lungs, a special singing bowl session with Auretta, and twice daily crystal magic with Beatrice had finally beaten back the infection, and Edwina felt fine physically. Though as Gardi had put it, “You’re only well now by the skin of my teeth, so don’t go fucking yourself up at this party.” Magically Edwina was frustrated to admit she was still depleted. Arcane energy was returning to her being, and everyone believed fervently she'd make a full recovery before the end of summer, but she better not push for anything more exciting than a dance or two.
 
Viola Brosser cornered her during the party to discuss the end of her time with Murkwell. 
 
"Edwina, please let's sit and chat," Viola requested. Edwina pulled up a chair at one of the folding tables setup along the side of the hall, leaving the center for long line dances.
 
"What can I do for you Councilwoman?"
 
"Stop that shit, that’s for sure. Viola. As I've said."
 
"Viola, yes," Edwina gave a small deprecating smile.
 
"We can't really thank you properly you know?" Viola stated wistfully. "You can't understand what you really did for us. You saved the livelihoods of many simple families. We're not famous craftspeople like the porcelain artists in Eastborne this clay is being mined for, no one knows we're here, even when they're eating our fish. But you. You're now beloved by all these regular folk who still have homes and jobs because you risked yourself saving this nothing town."
 
Edwina swallowed thickly, eyes burning. "I just did what any Witch would."
 
"Bullshit," Viola scoffed. "Those other three are the typical Witch in every way people dislike. Pampered, coiffed, swaddled, and barely willing to lift a finger. You worked yourself to the bone to protect all our homes, in two damned weeks. They've been popping in and out of here for five years Edwina! This could have been tended to at any time, if they'd thought to offer."
 
"We can't know that my protections really helped…"
 
"More shit! They did. That storm should have ripped up thatched roofs, lightning strikes should have started fires, and the straight-line winds normally drop whole trees through the boardwalks. All the damage with a killer storm like that we're used to seeing was averted, because you were here. We're so, so lucky you were. And I'm really sad girl, really very sad, that we can't keep you."
 
"What do you mean? I still have time to decide if this is where I'll stay," said Edwina.
 
"The Arcane Order isn't going to let us keep a Leonid Shield of Bravery recipient while we have a whole Trinity indebted to us for the next five years," stressed Viola.
 
"Well, shit," whispered Edwina.
 
"There you see, it is a bit shit right? But thank you. It won't ever be enough, but rest here through the end of summer, and then find your Village, okay? We'll take good care of you through the rest of the season, then we'll have another big party to send you off, wherever you're headed next."
 
"Thanks, Viola. Murkwell has just been the biggest set of surprises, and I'm glad you've been one."

~~~Notes~~~

The Leonid Shield of Bravery

Artist Credit: MasterOak on Etsy
nsfwords: (VillageWitch)
12th session of the solo TTRPG Village Witch, this 722 word story was inspired by a back channel prompt from FB user Sarah Becca. You can read the earlier stories for this series on the landing page for Village Witch - Edwina

A Kaleidoscopic Trio

   Bells rang out above her, around her, through her. The light twinkling of a wind chime, the toll of a hand bell, and the deep vibrations of a heavy gong. The sound rose to a cacophony, then subsided, only to begin again, over and over. She wanted it to stop, but that would require waking up. As she drew a breath to try and plead with the bells to cease tormenting her, she only made it halfway before her lungs resisted, coughing and hacking in a fit that brought her fully awake and struggling to drag in necessary air.
 
   "Here, here, cough up all that nasty lake water, that’s a darling," soothed a woman's voice, ringing like just another bell amongst the wall of sound. Edwina blearily took in the solid walls around her, the blankets twisted about her legs, and the chaos of colorful petticoats swirling through her stilt house, and tried to make sense out of anything.
 
   "Alright, Auretta, shove off. And cease your Temple Bells spell, it's going to give us all a migraine," gruffly came the deep voice of a woman in bright green taffeta from over near Edwina's stove.
 
   "Worked, didn't it? I knew the bells would call her back to the corporeal." The woman addressed as Auretta swished a slim skirt of burnt orange as she slashed her arms through the air, and the bells ceased their songs.
 
   "She never went incorporeal; she just wasn't waking up."
 
   "That’s no reason to leave her at risk of wisping off to the Other Realms, it was high time she woke up!" enthused a third voice, full of mirth and good cheer, from a woman in purple and turquoise.
 
   "How many people are in my house?" Edwina managed in a hoarse croak.
 
   "Our whole Trio!" exclaimed the chipper woman who'd spoken last.
 
   "Ugh. Why are you in my house?"
 
   "You tried to drink the whole of Lake Murkwell, from the bottom, like an idiot," groused the woman in the kitchen. "So we were compelled to rescue you in our own fine bit of heroism, and without getting our skirts soaked in the process, I'd like to add."
 
   "She did so well Gardi! Don't diminish her success. You know none of us have the raw magical power to accomplish what she did to the lake. It was a bit reckless to try it alone, but I imagine she didn't know to wait for us, since you both vetoed my plans to introduce ourselves sooner," the third woman's happy voice sounded a bit more perturbed now.
 
   "Fine, fine. I'll shut it, Beatrice. The tea's ready anyway," said Gardi.
 
   "You were right Bea, we should have at least made time to say hello," claimed Auretta.
 
   "Bah, what's done is done! Now drink this," Gardi shoved an overflowing mug under Edwina's nose, "and it'll clear up the infection trying the grow in your lungs."
 
   "What's in it?" questioned Edwina.
 
   "Magic. What the fuck do you think is in it?" Gardi glared.
 
   "Gardi! Rude," admonished Auretta simultaneously with Beatrice's peal of laughter.
 
   "I think you've used an herbal tea as a base for the magic, and I want to know what's in it before I drink it, and who the hell you three are for that matter," Edwina glared right back. Then ruined her ferocious response with another round of barking coughs.
 
   "Drink it! This first cup is echinacea, ginger, clove, and honey. I've got a savory thyme infusion next, to see what your lungs respond to best. God, treating other witches is the worst." Gardi flounced her verdant skirts back towards the stove.
 
   "We're the Trinity assigned to Alpha Mineral's Mining Company. The sourpuss making your magical brews is Gardi Becker, Hearth Affinity. That radiant goddess in bronze in Auretta Esposito, who woke you with her Temple Bells, and has an odd Air/Metal Affinity, and I'm Beatrice Cobb. I'll be using crystals later, when you aren't coughing so hard, to balance your energies. I just have a general Magic Affinity, so I'm the jack-of-all-trades for our happy Trio!" Beatrice smiled brightly at Edwina, fluffing her teal ringlets a bit.
 
   "Thank you, for explaining. Thank you all for saving me from the lake." Edwina looked from woman to woman, and they all gave a smile, a nod, or a harrumph as suited their temperaments.

~~~Notes~~~

With this session I am including all the Character Inspiration photos I've gathered for the series so far! Feel free to disregard if you're picturing any of the characters a different way. The differences described in several stories between how Edwina chooses to dress, and what is current Witch Fashion should be readily apparent.

Edwina Mallyson Stevedore (Photo Credit: Rachey.Maksy)




Auretta Esposito (Photo Credit: Cosplayer Suzanne Dus & Photographer Frank Kok)




Gardi Becker (Photo Credit: attribution could not be found, I searched the internet for hours)
 



Beatrice Cobb (Photo Credit: Auralynne)




nsfwords: (VillageWitch)
11th session of the solo TTRPG Village Witch, this 770 word story was inspired by a back channel prompt from FB user Sarah Becca and fills the "Pull a rabbit out of a hat" prompt for the 2023 February Ficlet Challenge Day 7. You can read the earlier stories for this series on the landing page for Village Witch - Edwina

All the Sea and Stars

   The storm raged over Murkwell through the night, and although Edwina wouldn't know it until she read field reports of the disaster sometime later, the deluge dropped seven inches of rain in the span of just ten hours. What she did know, upon waking to a cloud shrouded sky the next morning was that the disaster haunting Murkwell had come in the night, and its repercussions were trembling against her magical senses; something was Wrong.
 
   Throwing on her clothes, Edwina skipped all of her morning routines and rushed to the Assembly Hall. Despite the early hour she hoped to find at least a few Alders present who could help to gather the rest. Time was pressing, the looming fate of the town nearly squashing Edwina flat with dread. As the door creaked open, and she strode through, she was relived to spot Viola Brosser and Edouard Lavigne at the long table, working silently on their own projects or correspondence.
 
   "We must hurry, call the other Alders to the Assembly Hall," she demanded as the heels of her field boots clacked across the hardwood floor.
 
   "Your pardon, Witchling, why must we rouse everyone from their beds when many barely slept through the awful racket of that storm?" Edouard spit back, agitated. 
 
   "This is it, the catastrophe. Don't you feel the pressure on your skin? That sensation of something dangerous, terrible, momentous, bearing down on your shoulders?" Edwina wrapped arms around herself, cupping and rubbing her elbows in distress. Every moment felt strung tight with pending doom.
 
   "No. The atmosphere still feels stifled by the damn clouds, but it was just a summer storm," Edourd grumped.
 
   Viola interrupted his dismissal, "We'll call the other Alders. We hired a Witch for the summer for a reason Edourd, it would be wise of us to listen when they speak. If Edwina believes the disaster is close, let's be ready for it instead of surprised."
 
   A trembling started in the pit of Edwina's stomach, the rumble building first within her body, and then being echoed through actual tremors felt through the soles of her feet. All three people's eyes widened in horror as the entire town began to shake on its stilt foundations. "Too late. It's now!" Edwina ran from the assembly hall and on instinct heads towards the edge of Lake Murkwell.
 
   Viola is only a few moments behind her, blindly following as Edwina runs across the shaking wooden planks of the town, towards the Eastern edge where she'd have a clear view out over the dark water. Panting, she pushed as hard as she could, and arrived just in time to watch as a massive landslide forced the slag heap from Alpha Minerals Mining Company under the waters of the lake. The rust, brown, and sickly yellow hill of topsoil, cast off minerals, and sulfurous layer that had been peeled away to reveal the kaolin clay the mining company was searching for now toppled in a rain drenched slurry into the clean water of Lake Murkwell.
 
   "Merde! The fish!" shouted Viola as she too witnessed the landslide. "They'll be poisoned."
 
   The red-brown stain of the slag heap washing into the lake was rapidly spreading, as Edwina tossed off her coat, velvet waistcoat, and flicked magic to remove her field boots instead of spending precious time fussing with the laces. Then she dove into the water, surfacing and swimming quickly towards the foulness of the slag. As she drew close, she began rapidly, almost carelessly casting. A water breathing spell so she could swim to the bottom of the lake. An earth moving spell, pushing on the fallen debris, forcing it to retreat back towards the shore. And finally a water controlling spell, making the clean water and all its denizens retreat from the Northern edge of the lake, keeping it out of contact with the contaminates as long as she could. Her bare feet dug down into the silt and seaweed of the lake bed, anchoring her deep into the presence of Terra as she begged all the Sea and Stars to help her accomplish this feat. The world trembled and shook again, even more violently than before, as Edwina used her earth moving spell to pull out chunks of bedrock and magically construct an enormous bulwark across the basin of the lake, cutting off the slag and fouled water from the remaining fresh water. When she finished, nearly one fourth of Lake Murkwell was separated from the rest by an earth and stone barricade.
 
   Then she collapsed, her spells faded, and water rushed back over where she lay on the lake bed.
nsfwords: (VillageWitch)
10th session of the solo TTRPG Village Witch, this 567 word story was inspired by a back channel prompt from FB user Sarah Becca. You can read the earlier stories for this series on the landing page for Village Witch - Edwina

Stormy Beginnings

   Edwina sat cross legged in the center of the small green stilt house on the edge of Lake Murkwell and listened to the rain pound upon the roof. It was the final night of her three day rest period, but she couldn't sleep as the thunderstorm raged around her. Sheer winds caused the wooden siding of her home to rattle and groan. She felt keenly this storm was the beginning of Murkwell's disaster. Whatever they'd been preparing for, this was when and how it began.
 
   She breathed in deeply, filled her lungs, held the breath, then released. She exhaled, slowly, controlled, and worked to settle into the rhythm of the storm, to follow its swells and lulls. She intended to make contact with her father tonight. Driven by both home sickness and a real fear of what waited on the other side of the storm, Edwina needed the comfort of speaking to her family. Astral projection wasn't one of her strongest talents. She didn't think she'd be able to see her father, or have him see her either. But if she really worked the spell, was resolute in her intention, she knew they could speak to one another.
 
   It took hours. Never wavering from her position, moment by moment Edwina struggled to settle into true stillness, and used the power of the storm to aid her endeavor.
 
   "Da. Wake up. Speak to me now," she called. Silence surrounded her, the sounds of the storm lost to her intense meditation.
 
   "Da? DA!"
 
   "Now Ed, don't shout at me. Not in my own head like that girl. What's happening?" Edwina heard her father respond.
 
   "Oh Da! I'm using a spell to talk to you from my new village."
 
   "Really now? That’s a fine thing I'll tell the crew tomorrow!" Her father sounded amused and please, always ready to boast about his wee Witch to the other sailors. In that moment Edwina felt impossibly young, and awash in bittersweet emotions. She desperately desired a big bear hug from her gruff Da. Wanted the strength and security he had always represented. She felt the spell start to waiver, and grasped for calm and focus, barely holding on to their connection.
 
   "Yeah Da. It's not going to last long, but I really wanted to hear from you."
 
   "You doing okay out there Ed?"
 
   "I'm okay Da. This town though, it's in trouble. None of us know exactly what the trouble will be, you see? So, we can't stop it. I spent a lot of magic the last two weeks trying to protect everyone as much as I could, but I don't think it'll be enough."
 
   "If you worked hard, and did what you could, then you can't be blamed it if doesn't work out. You can't see all that the Sea and Stars might throw your way." Her father's voice was low and full of conviction in her mind.
 
   "Thank you Da. I love you and mum so much. I just wanted to make sure you knew, in case this gets bad for me too, not just the town."
 
   "We know you do Ed. We love you too, wee Witch. And you know I believe in you."
 
   "Thanks Da. Blessings!" Edwina chokes out loud as she starts to snuffle and the spell falters.
 
   "Blessings." She hears as her father's voice fades from her mind and the sounds of the brutal storm return. 
 
nsfwords: (VillageWitch)
9th session of the solo TTRPG Village Witch, this 854 word story was inspired by the "Bless this House" square on my January 2023 Public Domain Day Bingo Card. The song "Bless This House" is a Christian hymn, but I could immediately see how it could be tweaked into a decent foundation for a Home Blessing ritual by our intrepid Village Witch - Edwina Mallyson Stevedore! You can read the earlier stories for this series on the landing page for Village Witch - Edwina

Keeping Want and Trouble Out

  "Bless these walls so firm and stout, Keeping want and trouble out . . .," Edwina intoned as she maneuvered around the small space of Alderman Edouard Lavigne's stilt-house with a cedar and sage smudge gently smoking. Edouard Lavigne was the annoyed elderly Alderman who had agreed fervently with Viola that the presence of Alpha Minerals Mining Company was a mistake that Murkwell was due to pay for sooner rather than later, and the third Home Blessing she'd performed that day. Edwina's work in Murkwell had come on fast and frantic following her first few days of getting settled and introduced to the townsfolk. Unlike the begrudging trickle of magical requests that had been funneled her way at Llyne of Mossly Woods, the residents of Murkwell were apparently going to use their With-In-Residence hard while they had her undivided attention. The requests for personal amulets and talismans, Home Blessings, boat wardings, and all other manner of protective magic was clearly in response to the town’s strong belief in their soothsayer's prediction of pending disaster. 
 
   "Bless these windows shining bright, Letting in Sol's golden light . . .," Edwina's voice continued strong and steady as she set a salt line along the sill of each window. The Alder's had requested she meet with them at the blast of the Early Morning Shift Whistle on her fourth day in town to devise a schedule that would see the entirety of the town's residents protected within the first two weeks of Edwina's arrival. It was a brutal pace, but they'd been scrupulously fair in spacing out when the Alder's themselves would receive their appointments. Edwina had been surprised, but impressed, that they'd stuck to a firm plan to protect the resident's based on proximity to the lake first, and that she should make it to each house in turn, regardless of who lived where.
 
   "Bless this door that it may prove, Ever open to joy and love . . .," continued the general Home Blessing she'd chosen that night after the schedule had been finalized, dabbing the door frame with a rose and lavender water. After the two weeks were up Edwina had negotiated for a three day break to rest and recharge. The Alders had been amenable, and further insisted that the townspeople would also see to her meals during her mad magical dash to provide protections, as a way to ease her burden. Each house had a full meal prepared for her when she walked in the door, and she was expected to enjoy that with them before starting her workings. It had been a charming, and slightly overwhelming, way to really get to know Murkwell's inhabitants. And to get to know their fish. Edwina had thought growing up the daughter of a Stevedore in the employ of the Haemouth Trading Navy had introduced her to most of the ways fish could be prepared. She was wrong. Fish could be made into anything, and the citizens of Murkwell managed to feature the lake's bounty at nearly every meal. Alderman Lavigne had made fish and rice cakes for supper, along with a sweet bread pudding studded with fresh blueberries, as he'd admitted he had an over-fondness for sweets of all kinds.
 
   "Bless the roof and chimneys tall, Letting peace lie overall." The Home Blessing came to completion, the final act hanging a small bundle of protective herbs adorned with a mourning dove feather from the rafters. Edwina floated gracefully back to the floor, the gathered magic in her limbs suffusing the floorboards beneath her feet in a final protective layer. She herself felt a heady rush of pleasure at a job well down. Alderman Lavigne's modest home, at the farthest edge of town where it barely needed to stand on stilts at all, was her final task before her three-day break. She really looked forward to the time to rest and research. As she stood still in the center of the small house Edwina faintly shook with magical exhaustion and started in surprise when the Alderman cupped her elbow. 
 
    "Let me get you home now ami. You've worked very hard and have done very well. I'm telling Marc LeBeau our Witchling-in-pants does thrice the work of his wretched Trinity while I whoop his ass at cards tonight!" 
 
   Edwina goggled at the elderly Alderman. She'd heard the phrase growing around town as she worked, "Witchling-in-pants", and hadn't decided if she felt offended per se. And if she did, she couldn't decide if it was because of the crack at her age, or the continuing issues folk had with her masculine clothes. But over the days she'd worked, it had sounded more and more fond, more a gentle ribbing than a condemnation, and she'd held her tongue whenever she'd overheard the phrase. That generally annoyed Alderman Edouard Lavigne was the first to use it to her face was no surprise, but that it felt like he definitely meant it as a friendly moniker, really was surprising. Murkwell just wouldn't stop throwing her off her stride.
 
   "Yes, certainly, let's get me home so you can go cheat at cards."
 
~~~Notes~~~
 
For anyone interested - here are the lyrics and other information on the song "Bless This House" that is now Public Domain!
nsfwords: (VillageWitch)
8th session of the solo TTRPG Village Witch, this 924 word story was inspired by the "Waldeinsamkeit (German)" square on my April 2022 Untranslatable Words Bingo Card. You can read the earlier stories for this series on the landing page for Village Witch - Edwina

Waldeinsamkeit

Edwina woke to the blast of sharp tuned steam whistles calling the shift change for Alpha Minerals Mining Company just before the dawn of her third day in Murkwell. She'd toppled out of bed that first morning when the whistles blew and needed a calming tonic just to get her heart settled back behind her breastbone from where it had lodged in her throat in fright. Now, the piercing alarm had her tossing back the covers and leaping towards the day.
 
As she made a simple porridge of oats, cream, and currants to break her fast she ruminated on some of the answers she'd received since her confusing arrival to the town. 
 
***
She'd met with Alderwoman Viola Brosser shortly after healing Mrs. Edith Abreo from the injuries dealt by her son's attack. The place that the teenaged boys, Loup and Renard, had dragged off Edith's reprobate son towards had in fact been the Assembly Hall Edwina was searching for, and by the time Edith was well enough to stand up off the wooden planks of the alley, she and Cherre Desmarais, had decided to follow the boys. Edwina remembered marching along with the women, one hand cupping Edith's elbow, as Cherre supported her from the other side. 
 
Five of the seven Alder’s for Murkwell had been in attendance at the Assembly Hall that afternoon, and after hearing from all sides, and in fact having several questions for Edwina herself, had tossed Alain Abreo into the town geôle for holding until a proper Queendom’s Judge could be requested to conduct a trial. Alderwoman Brosser had then asked Edwina to stay behind while dismissing the other townsfolk from the Hall, and so Edwina had met the majority of the Alder’s that afternoon, instead of just the one with whom she’d been communicating. It was a bit unsettling, having them all arrayed on one side of the heavy Alder’s table, and her on the other. Too much like an impromptu testing back at the Arcane Academy.
 
But she’d made her introductions, answered a few basic questions, and asked one of her own that she’d found very pressing since the moment she’d stepped into town; What was Alpha Mineral’s Mining Company? The Alders had several different reactions to her query. Edwina had noted how the elderly man on the end slumped back in his chair, folded his arms across his chest and looked annoyed in general, a plump middle-aged woman sort of folded down into herself, a red faced man at the other end puffed up and looked defiantly angry, the bespectacled merchant twisted his lips in distaste, all while Alderwoman Brosser had loosed a long aggrieved sigh and answered.
 
“A mistake. Probably.”
 
***
The rest of that first afternoon had continued with Alderwoman Brosser giving her a full tour of the town, the expansion area created by the mining company that had been added five years prior, and a long walk around Murkwell lake itself. 
 
During the hours they spent on their journey around the lake Viola, just Viola if she’d please, had laid out the town’s situation. They’d been a small fishing village. Content, secure, and stable, if not particularly wealthy or renowned. And five years back the Alder’s at that time had been approached by Alpha Minerals Mining Company to lease a large part of their land for kaolin mining. They’d been seduced by the promise of great prosperity for all the townsfolk into signing what came to be considered a very poor deal for the town. And Murkwell was being slowly swallowed by Alpha Minerals.
 
Viola had ended her explanations by saying, “You’re here for the town Edwina. We badly need you for the whole Summer. The Mining Company has a Trinity of their own and can fend for itself. But we’ve had a soothsayer predict a disaster sometime this summer. We don’t know when, and we don’t know what, but we don’t trust the mining company to share its Witch’s protection. We think they’d gladly let the town be wiped out for good so they can take full control.”
 
***
Edwina cleaned her bowl and stepped out onto the tiny covered back porch of the mint green stilt-house she’d been shown to after her trip around the lake with Viola. She marveled again at the unobstructed view the small cabin granted her of Murkwell lake. It was dark water, edges thick with reeds and rushes, willows, and other water loving vegetation. It was so pretty to watch the sun rising over the far Eastern edge, hear the buzz of crickets and other insects. But towards the Northern edge she could see the clear-cut area where Alpha Minerals was strip mining the shore for kaolin clay. An essential component of Eastborne porcelain, she’d never considered how the process of extracting the clay would leave such an ugly mar on the lovely landscapes of places like Murkwell lake. She doubted many others of the Queendom considered it either, when they dreamt of an ewer and basin made of fine porcelain, or of an entire set of precious Eastborne dinnerware. 
 
A pity, because while the soothsayer’s prediction had been vague and next to useless, Edwina used her time this morning to practice the Waldeinsamkeit; embracing her solitude, alone on the edge of the lake, she sank into a connectedness with Terra. As Edwina settled deep into the ecosystem around her, reaching out to determine the health of the area, she could keenly feel an imbalance, and knew too that a disaster in Murkwell was imminent. 

~~~Notes~~~
 
For anyone interested - this is the inspiration for Edwina's Stilt House in Murkwell, showing the back porch with its view out over the lake:

 
 
nsfwords: (VillageWitch)
7th session of the solo TTRPG Village Witch, this 917 word story was also inspired by the "Water" square on my January Story Sparks Bingo Card. You can read the earlier stories for this series on the landing page for Village Witch - Edwina! CW: Domestic Violence, Elder Abuse - aftermaths observed, not described in detail.

More Questions, Few Answers

The surprises Murkwell had to offer didn't end at the edge of the landing field. As Edwina touched down with her crank broom, then made her way off the Broom Landing, she followed a well-traveled grass path through a thin copse of willows along the bank of Lake Murkwell. A handful of minutes later the path became a wooden boardwalk raised above increasingly muddy swampland. She wouldn't be high in the treetops here, but she'd still apparently be living separated from the grounding energies of Terra. Turning a corner following the Southern edge of the lake the town came abruptly into view. It was a riot of color as each small structure, built up on stilts that reached into the dark water, was painted a different vibrant color. She saw up ahead peach with rose trim, followed on by bird's egg blue with navy trim, and a rich rubellite red with white trimming. There didn't seem to be any that repeated the same color combination, and it made the town appear as if a patchwork quilt had grown out of the edge of Lake Murkwell.
 
Broom in one hand and leather carry-all-case gripped tightly in another, Edwina's next unexpected discovery was the massive arched sign over the walk leading into the town. Made of fancifully carved woodwork the sign was also brightly painted and read "Murkwell - Alpha Minerals Mining Company - Towne #4." What in the world she thought in surprise? Nothing in her research had indicated a mining operation around Lake Murkwell. And all her correspondence with the town had been through Alderwoman Viola Brosser on plain pressed stationary with no guild or merchant marks in evidence. 
 
Her head swiveled side to side as she took in the town, passing unspoken to through a thin traffic of townsfolk. The scrollwork signs continued along the boardwalk, hung proudly over each building's contrasting color door. Edwina saw a sign for "Postmaster", "Gonyeau General Goods", "Coiffuer/Barber", and right before another curve in the walk led off to the west, "Alpha Minerals Mining Company - Offices." Her letter from Alderwoman Brosser (tucked tight in her carry all with Telsa's letter to Engel and Engel's secret letter to Rowen) had simply indicated to meet her at the town's Assembly Hall and made no mention of company offices. All Edwina could figure to do was keep walking on; see where the boardwalk eventually led her.
 
As it happened, a final surprise meant she didn't make it far enough to find the Assembly Hall that afternoon. Instead, as she passed a narrow wooden alley leading off towards what appeared to be miner's or fisher's cabins, she heard an unsettling commotion, and a frail woman's cry for aide. 
 
"Help, aidez-moi! Please, please!"
 
"Shut up, old mère!" 
 
Edwina dropped her crank broom and bag, turned back, and tore off down the alley. Her riding boots made sharp cracking sounds against the wooden planks as she ran full out towards the rising voices. Doors from neighboring homes flung open, and she found herself joined by two teen boys from one and a middle-aged woman from another. They all converged at speed on what she could soon see was a well-dressed man, fist raised over head, as a silver haired woman cowered on her side before him, knees drawn up tight and hands covering her face.
 
The teens outpaced Edwina by just a few strides, knocked into the man and brought them all down in a tumble that shook the planks. Edwina skidded to a stop above the old woman’s body and dropped to her knees, hands forward to instinctively begin the Arcane Order’s field spell for emergency healing. The other grown woman arrived just a moment later, cupping the victim’s hands and pulling them down from her face.
 
“Edith, dear, what has happened? What has come over your son?!” 
 
Edith was crying, her silver hair come loose from a complicated braid, and her lip swollen and cut where at least one blow had connected.
 
“He…he came home from the company office. He’s mad, he went mad. Claims I did this to us. Please help me!” Edith cried out; her voice still raised in panic.
 
“Ma’am, rest back. Let us help you. I’m a Witch, soon to be Witch-In-Residence here, and I can heal what’s been done with your assent,” Edwina implored.
 
“Yes. Help me,” Edith shook, and her tears flowed, as she agreed and lay back against the sun warmed planks of the narrow alley. Scooting knees under Edith’s head the other woman introduced herself, “I’m Cherre Desmarais. This is Edith Abreo. Our thanks to the Waters that you arrived at this moment!”
 
Edwina spared a nod of acknowledgement then released the emergency healing spell she’d been holding at the ready. The energy bathed Edith in cool blues and greys, Edwina’s signature sea tones, and around them the scent of brine wafted. She focused on twisting the surges of vitality into the proper patterns to heal Edith’s busted lip, and several other bruises hidden under her clothing. 
 
While she worked, Edwina spared a sliver of attention to notice the two tough teens marching Edith’s son further down the alley, away from the main boardwalk. She assumed they knew where to take such offenders and returned all her efforts to repairing the damage done to Edith’s elderly frame.
 
Edwina’s arrival here in Murkwell kept surprising her, and the questions were piling up in her mind about what exactly was going on in this remote lakeside town. 
 

nsfwords: (Default)
Getting back into the swing of things for 2022 with my 6th game session playing the solo TTRPG Village Witch. This story was also inspired by the "Path / Travel" square on my January Story Sparks Bingo Card!  463 words, this will join the five other stories I've wrote so far for the Village Witch Game (landing page HERE).

Journeying

Very little fanfare marked Edwina's departure from Llyne of Mossly Woods. Unlike the welcome banquet in the central meeting hall, only a quiet gathering of a few individuals had met at the large main platform to see her parting. Councilman Telvere had paid her a severance fee, Mrs. Fluery snuck a polished green pocket stone into her palm for good luck, Scout had eyed her with disdain from the far railing around the platform, and Telsa had given her a warm side hug, brimming with fondness and well wishes.
 
Edwina had trudged a mile under the dense summer canopy of the woods to take flight on her crank broom from the clearing she'd originally arrived in several months ago. A bittersweet relief filled her as she'd taken to the sky and left the woods behind. As she'd flown she'd turned her mind's eye inward, and known she'd never return to the Llyne. With only the one slender cord of budding friendship and expectation tying her to Telsa, her other frail connections to the townspeople snapped before she'd even flown half a day's ride away. 
 
Edwina followed the course she'd meticulously plotted into the Northern Queendom. Murkwell was a solid twelve hour flight from the Mossly Woods, and Edwina had cut her travel into two easier six hour chunks by spending an evening at a well-respected traveler's inn. Centuries old, it was built at the crossroads of the Seven Stars Road and the Fair Way, and had been tended by the same family for generations. A little costly if Edwina had to stay there too often; it was a welcome luxury on the way towards her next assignment as Witch-In-Residence. She'd passed the evening in her private room over a filling supper of pan roasted prairie bird with greens, finely ground wheat rolls, and honeyed custard. The rich fare had served well to fill the pit in her stomach dug by the magical exertion of a long flight.
 
Kicking off early the next morning had ensured that she arrived in Murkwell just as the sun reached zenith. What had greeted her was an unexpected surprise. About a mile off from where she knew the town to be Edwina had spotted the colorful pennant banners that marked a proper Broom Landing, blue with white bands raised highest to reflect the days sparsely clouded sky. Her research into Murkwell had revealed it to be a small village of perhaps only 300-400 fisherfolk who worked the boggy shores of the lake that shared the town's name. Murkwell shouldn't experience enough magical traffic to afford itself more than a small clearing like the Llyne had, so why had she found an entire official landing strip as she touched down on the springy soil of her new potential home? 
nsfwords: (VillageWitch)
675 words, this is the fifth story I've wrote so far for the TTRPG Village Witch. For Edwina's earlier stories I have a landing page HERE. My goal is to write at least 2 sessions of Village Witch each month! 
 
Expecting

Settling at the table with a mug of spiced tea, Edwina trailed a delicately pointed finger down the glossy side of the vase now gracing the center. Red pottery glazed a bright cobalt blue, the new vase held a late blooming narcissus, a few bunches of lily of the valley, and the long stem of a white bleeding heart dripping blooms. She's exceedingly careful to not touch any of the flowers or their foliage for fear her mineral affinity would wilt them prematurely.
 
"These are beautiful Telsa. Your consideration is so kind," Edwina says sincerely to the woman already sipping soothing ginger tea at her tiny table.
 
"I thought the last of the white spring flowers might be a good gift for a Witch when I needed to ask a favor of her." Telsa sat with both hands clasped around her mug of tea, staring down into its depths, and avoiding direct eye contact with Edwina.
 
"A favor or a Favor?" 
 
"Both, probably."
 
"The stomach indigestion I'm guessing?  Has the physician confirmed a diagnosis for you?" Edwina asks politely and continues tracing her slender finger across the smooth glazed ceramic vase in meandering patterns.
 
"Yes. It's good news for Darrow and me. Our efforts to start a family are growing strong this time. I lost the first so early, we worried it'd be a problem again." Her eyes flicked up to meet Edwina's then with a shy smile curving at the corners of her lips.
 
"So something for you and for the babe - perhaps a talisman or amulet?" Edwina asks.
 
"Yes, please. But, ah, it would need to be a true Favor, unfortunately. After the physician's fee Darrow said I couldn't come to you, to a Witch too, because we can't afford any more and save up for the birth." Telsa looked down into her mug again, blushing in shame.
 
"I'm paid by the town, Telsa. And this vase and the flowers are charming. There wouldn't need to be a Favor. You'd not owe me anything after this for a talisman." Edwina smiled widely and then stood.  
 
The small treehouse cabin with its clever shelves was amply stocked for a simple warding or blessing talisman and she'd let Telsa choose the stone that spoke to her most clearly before deciding which it was to be. Grabbing a burgundy velvet pouch of various tumbled stones from where they were stored near the center of the shelves, a length of twined cording, and her essential oils she returned to the table and they set to work creating the magic together. 
 
As they were finishing, Edwina took a deep breath and asked Telsa, "So, you're still looking pinched. What was the other favor you needed?"
 
Tesla bit at her lower lip as she placed the unakite talisman around her neck, nestling the anointed stone under her blouse and against her bosom. "I've heard rumors. Around town. Some say you're leaving at the season's turn. Other's mentioned that you were looking for Engel and Rowen." She hesitates, then continues hurriedly, "Engel was my older brother. He was disowned when the council made him and Rowen leave the Llyne. But, and I know the town doesn't approve, I'd like him to know I'm expecting again. I don't think they were evil men, or possessed by devils, or any of that nonsense. And I bet you don't either, as a Witch woman who wears men's breeches." Tesla looked equal parts anxious and defiant.
 
"No Tesla, I don't believe either of those things."
 
"Good, good. So, I guess my favor only matters if the other rumor is true, if you're leaving when the spring does. Because if you are, I'd hoped you'd take a letter to the postmaster in Murkwell, and see it delivered to Engel if he's still there."
 
Murkwell, thought Edwina. With a lover's secret letter in her pocket, a favor on Telsa's lips, and it's name on her list of towns seeking a Witch-In-Residence, maybe this was fate making the choice to move on fairly easy for her.
nsfwords: (VillageWitch)
Second official game session playing the solo TTRPG Village Witch, this story was inspired by my game prompt and the incredible photomanipulation by Umut Reçber at the bottom of the post. 562 words, this is the fourth story I've wrote so far for the Village Witch Game, which has a landing page HERE. My goal is to write at least 2 sessions of Village Witch each month! 

River Musings

Her legs dangled over the side of the metal bridge, kicking lazily as she marveled at the sight below. Edwina had been living at Llyne of Mossly Woods for five weeks when she'd discovered the most fabulous place in town; the Telvere Bridge spanning the River Hae, where she could watch the spring migration of the Nishikigoi  Whales. She marveled as the giant koi traveled below her and compared their annual journey from the warm waters of the Southern Ocean to the rivers where they would mate in the spring to her own journey. She had been safe and comfortable with her parents in Port Haemouth, but she'd needed to leave in order to grow, had to move on to the potential risks and rewards of study with the Arcane Order. And now, having survived that experience but feeling unsettled by how poorly she'd fit in with other Witches, she only had a year to find a place to settle herself as a Witch-In-Residence. She needed to find a town where she fit, where she belonged, and where her differences were viewed as an asset instead of a constant barrier to connection.
 
She wasn't sure that Llyne of Mossly Woods could be that place. After the successful discovery of Mrs. Fluery's lost coin purse Edwina had been requested for several other minor tasks around the town, but she'd also faced uncomfortable censure for the way she'd been sharp with Scout. He'd apparently reported her "unladylike demeanor" to Ky Telvere and continued to espouse his negative opinions about her fashion of dress. Ky had met with Edwina the next morning in her cozy cottage and requested that she be more gracious to the townsfolk assigned to assist her and then made unsubtle hints that perhaps she'd be more comfortable in the Llyne if she choose more feminine attire as appropriate to her station. Edwina had been mortified.
 
Her initial foray into investigating the mysterious letter she'd found below the town had also been met with unexpected resistance and resentment. She'd started by asking a few shop keeper's if they knew anyone by the name Rowen or Engel. The Chandler had pursed his lips and brow when asked, abruptly changing the subject. One of the ladies at the clothier had responded with a disgusted look and would only say that they were gone, left over a year ago. And the final inquiry, with a metal smith who'd requested a small enchantment on a commissioned piece of harness tack had only garnered a darkly muttered, "Perverts got discovered and made off before they got the justice they deserved." Edwina had the ugly suspicion Rowen and Engel had been run out of town, but she hadn't decided if she wanted to ask a Council member to confirm her concerns.
 
Releasing a gusty sigh, she continued to watch the slow progress of the whales below the fragile crust of ice that remained atop the cold river. Five weeks into spring and Edwina didn't feel the sense of renewal and hope she'd expected to find at her first Residence. She felt bitter and misunderstood, again. Mulling it over in her favorite place in the Mossly Woods she decided she'd give the town until the turning of the season, and if she still felt unwelcome, she'd consider the other options on her list of towns waiting for their Witch.

Fish River by Umut Receber

nsfwords: (VillageWitch)
My first official game session playing the solo TTRPG Village Witch, this story was also inspired by the "Helping a Stranger" square on my February Valentine's Bingo card! 1,522 words, this will join the two other stories I've wrote so far for the Village Witch Game that now has a landing page HERE.

Lost and Found

Edwina studied the subtle movements of her Virgula Divina, each copper L-shaped rod held tightly in a raised fist, as she slowly stalked the understory of Llyne of Mossly Woods. She was on her first assignment as Witch-In-Residence, and her stomach felt overfilled with clockwork flutterbys. She'd been approached during breakfast by councilman Ky Telvere and tasked with finding Mrs. Fleury's dropped coin purse.
 
 
During her first week in Llyne of Mossly Woods Edwina had made a concerted effort to explore the town (no matter how hard she had to grip the rails of the rope bridges and stare straight ahead to avoid looking at the drop) and she'd met a number of the shoppe keepers and tradespeople. Mrs. Fluery was the kind, slightly flighty, wife of the Baker and apparently while out conducting her weekly errands yesterday her coin purse had slipped off of her belt and down into the shadows below. Mrs. Fluery had detailed her route to Ky, but had no notion of when the purse had come loose, so the location of her weekly household budget was just "somewhere underneath the city!"
Read more... )
 
That’s also why Edwina found herself with a guard during her dowsing. The young man who'd introduced himself simply as Scout also carried a long copper shock stick and seemed competent in its handling. Edwina despised the device personally, but when she'd objected, been told in no uncertain terms that it was necessary, but only to be used to drive off another Ursid if one were stumbled upon during her search. She'd also been relieved to learn that the voltage on the Llyne's models was only enough to be an effective deterrent that drove the beasts away without leaving them harmed.
 
"How much longer do you think we'll be down here Ma'am?" Scout questioned, keeping a sharp eye on their surroundings.
 
 
"I've no idea, truly. Dowsing is an excellent arcane skill for discovering the hidden and lost in our world, but it isn't necessarily a quick process. If Mrs. Fluery had given us a better indication of where she lost her purse, I'd be able to narrow our search, but apparently she walked all over town yesterday morning and simply can't remember the last place she'd had the purse on her belt."
 
 
"It really isn't appropriate for us to be down here at this time of the Spring. We're risking ourselves for one silly woman's spending change. Her husband should have taken on the weekly tasks himself if she wasn't responsible with their money." Scout grumbled.
 
 
Edwina cringed. These comments, and the way he'd pinched his lips and averted his gaze earlier when he'd been introduced to her, all spoke to a stubborn mindset about a woman's "place." Edwina personally thought her simple blouse, dove grey velvet waistcoat, navy woolen overcoat, and sensible pleated trousers made the most sense for traipsing through the underbrush, but it wasn't unusual for her manner of dress to draw censure. She'd grown hardened towards it, to a certain extent, during her training with the Arcane Order. Her preference for male dress had drawn critique from fellow students and instructors alike.
 
 
"Please stop talking so I may focus?" was Edwina's only response to his observations on the Fluery family, and she watched his face grow even tighter.
 
 
She drew a deep cleansing breath and pushed off any ire he might be emanating. She simply didn't have time for his petty opinions and bruised feelings.
 
 
They walked further on, now in a thick silence, until Edwina felt an odd, sharp, tug from the rod in her left hand. The forward facing bend of the copper moved sharply enough it actually spun the dowsing rod fully to the left point off perpendicular to their path. The right handed rod however kept pointing straight forward, following the general direction they'd been going in all morning. This was most peculiar. The rods should slowly move to crisscross over one another the closer they came to the object they were hunting. Having them pointing so strongly in opposite directions was not the result she'd been working towards.
 
 
Adjusting the rod in her left hand to point forward once more, Edwina took only three steps towards where she was fairly certain they would discover the missing coin purse, when the left hand rod jarringly pulled again and now pointed slightly behind them in her hand.
 
"Well, how odd!" She exclaimed. Nonplussed she looked over her left shoulder to see what could possibly be drawing the rod so strongly off course. What she saw was the trunk of a massive oak tree, some distance away, the base of which appeared to be several residences above. The thought of ignoring such a strong draw a second time made her gut flutter even more anxiously, so she decided trusting the rod was a better bet than forging onwards.

 
 
"Wait here Scout. I don't want to lose our heading, but I must investigate a development with the Virgula Divina."
 
 
"Ms. Stevedore, I can't let you wander…"
 
 
She cut him off with "Scout, I'm going right there, to that tree. You can still see me; I'll be less than a moment's dash away from you. Wait. Right. Here." She then drew a rough "X" on the ground where she stood with the heel of her sturdy leather field boots.
 
 
Scout stomped to stand on the spot she'd marked as she strode towards the old oak, and if his shoulders and face grew any stiffer she believed he might explode.
 
 
Growing closer to the massive tree the left rod remained fixed and steady, while the right arm dropped to her side, that rod growing slightly cold within her grasp. For now she ignored the clear sign that she'd lost the track to Mrs. Fluery's money and focused on the tugging of the active hunt. Straight as an arrow it drew her up to the tree, then around the side slightly, to a hidden hollow in the bole. It was only a little wider than the spread of her hand, but appeared rather deep. Deciding quickly, Edwina tucked the dormant dowsing rod into her waist band and reached inside. Elbow deep in the hollow her fingers felt the frayed edges of something slim and stiff. With a pinch of her fingers around the object she drew out her arm and found herself grasping the tattered edges of an old tri-fold letter. Scrawled in faded black ink was just the name "Rowen."
 
Tucking away the mysterious letter in a convenient pocket of her overcoat Edwina rejoined her unpleasant companion and resumed their original quest. Following her right hand's heading they finally discovered the missing coin purse, under the pewter shoppe, stop three according to Mrs. Fluery's accounting of her trip the day before. Edwina snatched it from the leaf litter on the forest floor and just nodded in agreement to Scout's terse "Lets head up immediately."
 

~~~
 
 
A fair while later, after parting ways with surly Scout, speaking to pleased councilman Ky Telvere, and reuniting a dirty taffeta purse with an ecstatic Mrs. Fluery, Edwina settled herself back into her cozy cabin. Over a simple luncheon of cured meats, soft cheese, and crusty bread gifted from the happy Bakers, she opened the age tattered letter. Tucked inside the fold was a small, brilliantly blue, black, and white, jay feather. Along with the simple message:
 
"Ro,
I've missed you so much, my dearest, while I've been away at the summer logging camp. Let's meet at our spot tomorrow.
Love,
Engel
P.S. I found a wonderful specimen for your collection! Please take it as a token of the love that has given my heart wings."
Oh, how sweet yet sad she thought. She'd not met anyone in town named either Rowen or Engel, had no way of knowing how old the letter might be, or if it was ever found by Engel's beloved. Likely not, since the lovely blue feather was still tucked within.
 

Whatever was she going to do with this? And why had the Arcane forces drawn her to its discovery?

~~~Notes~~~

For anyone interested - this is Edwina's set of copper dowsing rods (Virgula Divina):

Edwina's Dowsing Rods
nsfwords: (VillageWitch)
A little more setting & world building for my new writing endeavor with the solo TTRPG game Village Witch. I haven't really gotten started with the game mechanics yet, but there were several other good questions in the setup phase that I wanted to answer for my character's first season in a new town. 

This 2nd session was inspired by the prompt "New Home" and fills the "Free Space" square on my January Fresh Starts Bingo card. 588 words, this is a direct sequel to Spring at Llyne of Mossly Woods - Village Witch #1.

The Treehouse

Edwina woke early the next morning to begin preparations for a Home Blessing Ritual. The prior day's travel, followed by the welcoming banquet thrown in her honor by the council of Llyne of Mossly Woods, had left her energetically & physically depleted the night before and in no sound condition to attend her new home. She felt little lingering impressions from the prior inhabitant, so thought a simple sweep & salt would do the trick.

 

She smiled in pleasure as she stretched awake; the tree house she'd been led to after the party was incredibly charming. Just a short distance from the central terrace of the town, a solid rope bridge led to a modest cabin made of rough oak beams, cedar shingles, and a generous number of glass paned windows. Inside the walls were red pine paneling with white pine trim, giving the entire home a rosy warm glow. Her bed was handsomely decorated with a quilt in shades of sage, rust, goldenrod, & plum. The wood burning stove was incredibly small, only large enough for a single pot at a time, but Edwina figured she could manage. Bolted onto the North wall were open shelves from floor to ceiling, a catch-all place to serve as pantry, closet, and arcane supplies storage. She'd have to think carefully about how to economically use the limited space inside the cottage.

 

To begin her ritual she took a simple bath at the washstand. She admired the ewer and basin set, which was a surprising luxury, made of Eastborne porcelain. Once refreshed and dressed she swept from the corner furthest from the single door, vigorously spinning the handle of her crank broom (flying seat removed and stored in a handy drawer built right under the bed) and causing the paddle to flap briskly. Physical dirt and metaphysical remnants were pushed towards the open front door at a rapid pace. The sweep took very little time to complete in such a simple space and before she knew it Edwina had completed her salt lines in no time too. 

 

She clapped her hands together briskly and determined that she still had plenty of time to empty out her carry-all-case, and maybe even build a small altar, before she would need to adventure out into the town once more. Edwina dug into the bag she'd abandoned in the corner the night before and began settling in - homes for her clothes, toiletries, and books were found on the wall of practical shelves. She hung the beloved House Pennant Flag her father had gifted her years ago (salvaged from the first ship he'd tended as a stevedore with the Haemouth Trading Navy) in pride of place above the door. And a small shelf built into the wall between two southern facing windows, at about chest height, was transformed into her Home Altar. Her finishing touch was to place a polished Giant Black Pearl within a brass pedestal at the center of the altar. The fist sized pearl had been her maturation gift from the Arcane Order, and her favorite instructor had said, while bestowing it upon her, that it was being wasted in storage at the Arcane Repository but that he hoped it would be a great boon to Edwina's practice given her mineral affinity and knowledge of sea craft. She wasn't sure how that would play out here in the depths of Mossly Woods, but she was confident the path she'd set herself upon to become a Witch-In-Residence would unwind as fate saw fit.

 
nsfwords: (VillageWitch)
So I'm going to try a very NEW creative writing endeavor. I recently purchased the solo TTRPG game Village Witch as part of the Solo But Not Alone game bundle that supports Jasper's Game Day. I immediately was hooked by the theme and the simple game mechanics and have decided that the writings I create by playing the game would be incredibly fun to share! If you visit the Village Witch page the author Kestrel Rae gives a great introduction to her game & how it is played.

To get started I invited a group of close friends to help me create the Witch I'll be writing about and starting now I intend to play a session at least twice a month & post the resulting story so that anyone who's interested can follow along with her adventure!

The 1st session was inspired by the world & character building prompts within the game and fills the "Handshake" square on my January Fresh Starts Bingo card. 721 words.

Spring at Llyne of Mossly Woods

Edwina Mallyson Stevedore strolled down the cool forest path, overshadowed by the canopy of the vast Mossly Woods, clutching her mechanical crank broom in one hand and an overstuffed leather carry-all-case in the other. The woods grew so thick & dense that she'd had to land her broom at a clearing about a mile off from Llyne of Mossly Woods proper and make the rest of the walk into town on foot.


Edwina had flown off from the Arcane Order's Eastborne campus just a week after her graduation ceremony and headed straight to the first town on her list of locations seeking for a new Witch-in-Residence. There hadn’t even been time to make a stop at home to see her parents and siblings back in Port Haemouth, the timeline to secure her new position and home was only a single year. Should she fail to find a town that suited her or accepted her permanently she'd be recalled to the Order and reassigned to a coven or possibly even the Arcane Forces Battalion within the Queendom's Army. 


The path towards Llyne of Mossly Woods curved around massive old growth oaks, towering white pines, and stands of quaking aspen. The pines stood evergreen, but only the pink tipped green of unfurling buds adorned the oak and aspen. Along the winding trail bloomed toad lily, tiny spring beauty, and funny little Sailor's Pantaloons. Edwina knew her mother would have loved a fresh pick of any of the woods abundant wild flowers, but she dared not touch them, for her Mineral Affinity would wilt them quickly and the salt taint would ruin any herbalist's blends her mother could concoct.


Upon a final bend of the trail the young witch stopped and stared, gape mouthed, at the sudden appearance of Llyne of Mossly Woods above her head. The path met with a winding wooden staircase around an ancient oak and lead upwards thirty feet to the first landing of the town above. No one had told her the city was literally in the trees! Small platforms circled and protruded from the surrounding tree trunks like great shelf mushrooms, connected by rope bridges, and covered in dangling swings and individual rope ladders. Upon the shelves were buildings of various construction; some appearing to have been woven of twisted vines, others made of more common planked wood, and several more were massive boles within the trees themselves, bulging forwards, with small windows carved through the bark.


She gulped and set foot on the first stair riser to begin her journey up above. At home in Port Haemouth she'd rarely been higher than a short 6 ft. ladder and had certainly never considered someone living above the ground. Steeling herself she made the climb, clutching her broom and carry-all-case.


At the top of the first platform she was greeted with her first sight of the people of Llyne of Mossly Woods. A small gathering of men and women were chatting to one another towards the far right of the terrace, dressed in simple workman's clothes, although effort seemed to have been made with hair pomades and cosmetics all around. Abruptly one of the women spotted Edwina, nudged the gentleman next to her, and they all turned sharply to stare at Edwina.


"Merry meet," She cautioned towards the group. 


"Merry meet," came a twittered chorus from the crowd. Then a gentleman of medium height and moderate girth strode forward, extended his hand towards Edwina, and when she dropped her carry-all-case to grasp his palm he gave a mighty heaving handshake and a small non-committal smile.


"Witch Prospect Edwina Stevedore, I presume? I'm councilman Ky Telvere of Llyne of Mossly Woods. Well met and welcome to our town." He released her arm and stepped back, waving the other's forward. "The rest of the council are here to greet you as well, and we've planned a small meal in the central meeting hall to welcome you to our home."


"Thank you, that sounds lovely. I look forward to meeting everyone and settling in." The introductions began, names running across Edwina's mind without catching, as she was lead deeper into the trees, clutching anxiously at the rope supports of the bridges, and deliberately not looking down. This was going to be a new adventure in so many more ways than she'd anticipated!

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